Jan 21, 2008, 09:36 PM // 21:36
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#21
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Lion's Arch Merchant
Join Date: Jun 2006
Location: Netherlands
Profession: E/Mo
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Quote:
Originally Posted by I Phoenix I
Superior Runes aren't necessarily superior...so I don't see why it should be like that...
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well there you have an good point .
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Jan 21, 2008, 09:40 PM // 21:40
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#22
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Lion's Arch Merchant
Join Date: Nov 2007
Guild: Elician Mercinaries [eLm] Leader.
Profession: E/Me
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i really think that, if you really wanted money, you would do what i do in this case.
i save up all my blue-purp-gold salvage items, and i check the trader once ive got a few. if the items on a salvage item are worth less than the item itself with the runes on it, i sell it. if not, salvage the most expensive rune off it and sell.
the trader prices are fine. can you tell me why you salvaged a superior mesmer rune off something rather than taking the 300-400g you get from the item itself?
/notsigned.
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Jan 21, 2008, 10:16 PM // 22:16
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#23
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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If the HP loss where removed from PvE, superior runes would be really superior...
And 55monks would completely banish, XDDD.
But that's not the case, and with some attributes it's better the Health than the extra stuff.
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Jan 21, 2008, 10:27 PM // 22:27
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#24
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Desert Nomad
Join Date: Oct 2006
Location: Southern California
Guild: Charter Vanguard [CV]
Profession: Me/Rt
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Like death magic for a MM. That's all.
/unsigned, no reason to do this.
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Jan 21, 2008, 10:32 PM // 22:32
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#25
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Forge Runner
Join Date: Dec 2006
Profession: D/
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Nobody runs sup attribute runes. Get over it.
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Jan 21, 2008, 11:26 PM // 23:26
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#26
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Furnace Stoker
Join Date: Mar 2007
Guild: Our Crabs Know True [LOVE]
Profession: R/
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/notsigned
Before posting anymore of your 'fix this' crap, learn how the game works. It is working as it is intended to work, nothing is broken. If it was broken, then you post it in the BUG forum.
PLEASE STOP POSTING SUGGESTIONS UNTIL YOU LEARN HOW THE GAME WORKS!
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Jan 21, 2008, 11:35 PM // 23:35
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#27
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Forge Runner
Join Date: Dec 2005
Guild: Galactic President Superstar Mc [awsm]
Profession: E/
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Welcome to the world of offer and demand.
/stopmakingcrappythreadsplx
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Jan 21, 2008, 11:45 PM // 23:45
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#28
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Furnace Stoker
Join Date: May 2005
Guild: The Seraphim Knights [TSK]
Profession: R/
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Quote:
Originally Posted by dan-the-noob
Nobody runs sup attribute runes. Get over it.
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You may just want to check your research there
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Jan 21, 2008, 11:59 PM // 23:59
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#29
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Furnace Stoker
Join Date: Apr 2006
Location: South Pole
Guild: The Magus Order
Profession: N/Mo
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Quote:
Originally Posted by dargon
You may just want to check your research there
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Yea, I use Superiors on my necro, mostly because the lowered health is actually a good thing when I'm using saccing spells.
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Jan 22, 2008, 12:18 AM // 00:18
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#30
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Jungle Guide
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It is very rare that the extra +1 to an attribute is worth the -40 hp a sup gives you over a major. In fact, the lack of an hp penalty is exactly why minor runes tend to be more expensive than the others. Regardless, if you look at things like sup death magic runes or some sup monk runes, you'll notice they are more expensive than, say, a sup run of earth prayers, since they are more in demand.
Anyway, the price is dictated by what the market will bare. If you want, start buying up all the sup runes and see if it help (but I doubt it).
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Jan 22, 2008, 12:21 AM // 00:21
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#31
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I like yumy food!
Join Date: Jan 2006
Location: Where I can eat yumy food
Guild: Dead Alley [dR]
Profession: Mo/R
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Quote:
Originally Posted by Aera
Welcome to the world of offer and demand.
/stopmakingcrappythreadsplx
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/signed to Aera's comment.
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Jan 22, 2008, 12:57 AM // 00:57
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#32
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Forge Runner
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/notsigned
keep it the way it is ...the rune system is normal
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Jan 22, 2008, 02:22 AM // 02:22
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#33
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Desert Nomad
Join Date: Dec 2007
Location: somewhere over the rainbow....
Profession: A/
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like phoenix said sup runes aren't necessarily better at least not the +3 attribute ones
for instance minor dagger mastery is worth more then sup dagger mastery cuz sins use minor rune more
supply and demand
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Jan 22, 2008, 02:24 AM // 02:24
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#34
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Forge Runner
Join Date: Nov 2006
Location: USA
Profession: P/W
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Quote:
Originally Posted by MagmaRed
PLEASE STOP POSTING SUGGESTIONS UNTIL YOU LEARN HOW THE GAME WORKS!
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That's a much better suggestion than all of your threads put together. I'll /sign that.
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Jan 22, 2008, 02:58 AM // 02:58
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#35
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Forge Runner
Join Date: Jun 2006
Guild: Guildless, pm me
Profession: R/Mo
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The reason they're only 10 gp is that no one wants a Virtuoso's Insignia (especially in PvE) and no one in general wants a Pyrebound Insignia, and no one wants a Sup Fast Casting... ever.
Sup Axe Mastery might have a little demand every once in a while, more so than the other things, but, still, not much at all.
Basically, learn2economy
/notsigned
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Jan 22, 2008, 04:08 AM // 04:08
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#36
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Desert Nomad
Join Date: Jan 2007
Location: USA
Guild: Jenova's Apocolyptic Remains [JAR]
Profession: D/
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Quote:
Originally Posted by Yol
Yawn....is there any part of the game you don't think should be 'fixed'?
/endsarcasm
Trader prices are based on supply and demand. The fact that the prices are low is because the merchants have been inundated with runes from players. When the supply from the players drops, the merchants pay more for them. Would you complain about low rune prices if you were buying runes to equip your heroes, or new sets of armours?
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QFT and /notsigned. With ID kit and expert/superior salvage kits in game and assloads of runes dropping as more and more players go farming, you're going to see all but the high-demand runes drop in price.
Look at it this way: unless you're going for something high-demand like vigor, you rarely pay over 1k for a rune. Isn't that nice?
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Jan 22, 2008, 04:14 AM // 04:14
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#37
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Lion's Arch Merchant
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Learn how the game works its supply and demand.
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Jan 22, 2008, 08:02 AM // 08:02
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#38
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Forge Runner
Join Date: Sep 2005
Location: Slovenia
Guild: Scars Meadows [SMS]
Profession: Mo/
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Quote:
Originally Posted by Aera
Welcome to the world of offer and demand.
/stopmakingcrappythreadsplx
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/signed to this
/notsigned to OP
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Jan 22, 2008, 01:13 PM // 13:13
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#39
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Desert Nomad
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im one thing, that should receive finally fixed buy and sell prices..beneath insignias and upgrades, which should receive also finally some npc's which sell them...
games economy is much better, when npcs sell and buy stuff at fixed prices ....
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Jan 22, 2008, 01:31 PM // 13:31
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#40
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Lion's Arch Merchant
Join Date: Jul 2006
Guild: KaoS League
Profession: E/
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How about this thought I had. With the exception of Vigor runes, instead of prices change how about color. The Minor runes could be changed to gold and Superior changed to blue. The color based on the hp penalty instead of the + attribute. Because the HP penalty or lack of one is what the real determining factor people use. I know it would be kinda of "backwards" since it's been this way from start.
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